package game;

import board.Board;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.bullet.BulletAppState;
import com.jme3.input.InputManager;
import com.jme3.scene.Node;

public class DataStore {
    public static final float TIME_PER_TICK = 0.2f;
    public static AppStateManager stateManager;
    public static AssetManager assetManager;
    public static InputManager inputManager;
    public static BulletAppState bulletAppState;
    public static Node rootNode;
    public static Board board;
}
